Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > The Riverside Inn

Notices

Reply
 
Thread Tools Display Modes
Old Oct 10, 2007, 12:21 PM // 12:21   #21
Academy Page
 
jjdefan's Avatar
 
Join Date: Feb 2006
Location: Virginia Beach
Guild: XoO
Profession: R/
Advertisement

Disable Ads
Default

Quote:
Originally Posted by IslandHermet
Typo for the first thread I ment to put Im just gonna point this out because it seems no one has yet

the staffs are not Req 9 Primary Attribute they are Req 9 second daryAttribute go back and read them again if you dont believe me im lookin at they right now.

Um if your useing soul reaping, spawning powers,energy storage,fast casting as your primary UMMMM here is a primary :

PRIMARY Attribute:
req 9 fire magic for a fire ele
req 9 prot
req 9 dom
req 9 illusion
and so on i can list them all but whats the point


Do you get what im saying the staffs are not primary attribute staffs.
"second dary Attribute"
soul reaping
energy storage
fast casting
divine favor
In the words of the great Cave Man: Uhhh....What???

Weapon stats are
Staff

Energy +10
Fire damage: 11-22 (req. 9 Divine Favor)
Fire damage: 11-22 (req. 9 Fast Casting)
Fire damage: 11-22 (req. 9 Soul Reaping)
Fire damage: 11-22 (req. 9 Energy Storage)
Fire damage: 11-22 (req. 9 Spawning Power)
Halves skill recharge of spells (Chance: 20%)
Energy +5 (while Health is above 50%)
Health +60

Divine Favor is the Monk primary attribute, meaning that only a character with Monk as their primary class can put points into this attribute.
Fast Casting is the Mesmer primary attribute, which means that only characters who have chosen to be a primary Mesmer can put points into this attribute.
Soul Reaping is the Necromancer primary attribute, so only characters that are primary Necromancers can put points into Soul Reaping.
Energy Storage is the Elementalist primary attribute, meaning that only a character with Elementalist as their primary profession can put points into this attribute.
The Spawning Power attribute reflects a Ritualist's skill when summoning or animating creatures and casting weapon spells. This is a primary attribute and may not be used by secondary ritualists.

So, what does all that say? The Stats are for each Caster Class' PRIMARY attribute. If you are, let's say, a Ranger/Mesmer, you wont have Fast Casting and wont get the damage from the staff, because you don't have the Primary attribute of Fast Casting as a Ranger.

Last edited by jjdefan; Oct 10, 2007 at 12:24 PM // 12:24..
jjdefan is offline   Reply With Quote
Old Oct 10, 2007, 12:39 PM // 12:39   #22
Forge Runner
 
Zeek Aran's Avatar
 
Join Date: Aug 2006
Location: Earth, sadly
Guild: BORK
Profession: A/
Default

Thank you for restating what I said you two. Do you understand it now, Hermet?
Zeek Aran is offline   Reply With Quote
Old Oct 10, 2007, 04:17 PM // 16:17   #23
Forge Runner
 
Oofus's Avatar
 
Join Date: Feb 2006
Location: I could tell you, but then I'd have to kill you.
Guild: Cold Hard [CASH]
Default

Quote:
Originally Posted by IslandHermet
Um if your useing soul reaping, spawning powers,energy storage,fast casting as your primary UMMMM here is a primary :

PRIMARY Attribute:
req 9 fire magic for a fire ele
req 9 prot
req 9 dom
req 9 illusion
and so on i can list them all but whats the point


Do you get what im saying the staffs are not primary attribute staffs.
"second dary Attribute"
soul reaping
energy storage
fast casting
divine favor
Clearly someone does not understand the definition of Primay Attribute


As for these items, I kinda like the idea but it shouldn't be taken to the extream. A few items like this are ok but I definitely think it should be limited.
Oofus is offline   Reply With Quote
Old Oct 11, 2007, 02:57 AM // 02:57   #24
Frost Gate Guardian
 
Operations's Avatar
 
Join Date: Feb 2007
Location: Saint Louis, MI (yes, it exists)
Guild: Pylons of Bastet [PofB]
Profession: E/
Default

For PvE my Ele loves Kerrsh's Staff. One weapon, 5 headgears, all situations covered without a trip to storage before heading out. Just load template, swap headgear, and go.
Operations is offline   Reply With Quote
Old Oct 11, 2007, 12:07 PM // 12:07   #25
Wilds Pathfinder
 
trielementz's Avatar
 
Join Date: Dec 2005
Guild: Spectra Sg [SpcA]
Profession: W/Mo
Default

novelty items, yes. but it'd be a disaster if all weapons were this way. GW's weapons already suffer from a lack of variation imo. it'd be plain boring to have all items like these.
trielementz is offline   Reply With Quote
Old Oct 11, 2007, 12:42 PM // 12:42   #26
Forge Runner
 
Zeek Aran's Avatar
 
Join Date: Aug 2006
Location: Earth, sadly
Guild: BORK
Profession: A/
Default

We need more useful things like Pywatt's! There's not a single strength shield with +45/-2 while enchanted. What's up with that? And every green weapon has 20/20 sundering. Pffffft lame.
Zeek Aran is offline   Reply With Quote
Old Oct 11, 2007, 05:25 PM // 17:25   #27
Frost Gate Guardian
 
Shiishii Momo's Avatar
 
Join Date: Nov 2006
Guild: I need a guild, R5 KOBD
Profession: N/
Default

Quote:
Originally Posted by Zeek Aran
We need more useful things like Pywatt's! There's not a single strength shield with +45/-2 while enchanted. What's up with that? And every green weapon has 20/20 sundering. Pffffft lame.
Blade of the Hierophant, Cyndr's Edge, Destructive Blade, Murakai's Blade and Sword of the Kinslayer all are not the cookie cutter 15^50 20/20 HP+30 swords, just in EOTN. As to why no strength shields, dunno. Maybe because running skills are stances, and it would be an unfair advantage for the mending wammo, and stoneflesh already gives you an armor buff.

On topic, spellcaster weapons are already severly lacking in any form of originality or professiona specific ownership. Oddly, the most expensive skins, like the Ghostly, are the ones that cross all professions. Wonder why? I think they need to get back to the original concept of having individual skins for each caster class, prolly never going to happen though because creativity + more work = no chance of A-Net doing it.

Last edited by Shiishii Momo; Oct 11, 2007 at 05:30 PM // 17:30..
Shiishii Momo is offline   Reply With Quote
Old Oct 11, 2007, 09:31 PM // 21:31   #28
Jungle Guide
 
Miss Puddles's Avatar
 
Join Date: Jun 2005
Location: California
Guild: Shiverpeaks Search And Rescue [Lost]
Profession: Me/
Default

Quote:
Originally Posted by Zeek Aran
We need more useful things like Pywatt's! There's not a single strength shield with +45/-2 while enchanted. What's up with that? And every green weapon has 20/20 sundering. Pffffft lame.
agreed. before the triple green drop weekend recently, i checked out all the new gwen greens to see what bows to add to my collection.
THEY ALL HAVE THE SAME STATS!
with very few exceptions. i mean really, has no one grown up from 15^50 20/20 +30?!?! it's like eating pepperoni pizza your entire life. branch out!
i didn't farm a single green that weekend.

on the other hand, the multi-class weapons are nice for basic builds that don't need uber specific stats.
Miss Puddles is offline   Reply With Quote
Old Oct 11, 2007, 09:53 PM // 21:53   #29
Krytan Explorer
 
blakecraw's Avatar
 
Join Date: Nov 2005
Location: Austin, TX
Default

I love the multi-class weapons. It makes it so that anybody can do a quest to get em, and then they can actually USE THE ITEM. Example: in prophecies, I always did the quests that gave an item just to see its stats; then I always merch'd the item cuz it was absolute trash. It makes quests much more interesting knowing there is a tangible, useful reward at the end (instead of x amount of lame norn points). The only reason I did the norn tourny was to get the bison cup and zetukah's horn on my monk. However, I think the normal staves and such need to stay the same because not everybody runs 9 primary attribute. That is the only reason I feel that way, not because it would make people's weapons less unique.

In conclusion: I agree w/ op, Anet please make more (useful, usable) generic weapons!
blakecraw is offline   Reply With Quote
Old Oct 11, 2007, 11:38 PM // 23:38   #30
Forge Runner
 
Zeek Aran's Avatar
 
Join Date: Aug 2006
Location: Earth, sadly
Guild: BORK
Profession: A/
Default

Quote:
Originally Posted by Shiishii Momo
Blade of the Hierophant, Cyndr's Edge, Destructive Blade, Murakai's Blade and Sword of the Kinslayer all are not the cookie cutter 15^50 20/20 HP+30 swords, just in EOTN. As to why no strength shields, dunno. Maybe because running skills are stances, and it would be an unfair advantage for the mending wammo, and stoneflesh already gives you an armor buff.
Every GWEN sword has +30 hp. Scratch that, every shield, sword, hammer, axe, and bow, 6/8 daggers, all spears, and even para shields. They ALL have +30 hp. The skins are great, but the stats are all used previously.
Zeek Aran is offline   Reply With Quote
Old Oct 11, 2007, 11:48 PM // 23:48   #31
Frost Gate Guardian
 
Shiishii Momo's Avatar
 
Join Date: Nov 2006
Guild: I need a guild, R5 KOBD
Profession: N/
Default

Don't misunderstand me, Zeek, I agree with you. But as I said earlier, I just don't think that we are going to see the level of creativity we did when the game was new(er). A-Net will continue to make all swords 15^50/20:20/+30 and all shields 16al/-5:20%/+30 because they think thats what all players want.
Shiishii Momo is offline   Reply With Quote
Old Oct 12, 2007, 01:58 AM // 01:58   #32
Furnace Stoker
 
Yawgmoth's Avatar
 
Join Date: Apr 2005
Default

Those staffs just like ALL of new rare GW:EN staffs are pure junk simply because of their attributes - the very least useful ones imaginable (for a staff req).

They may be good if someone is looking for one 'general use' staff, but it starts to become very annoying when there are no other viable options around.

This is getting both very boring and really sad, the only staffs I want to use need to have req. Healing; Protection; Fire; Death; Curses etc. but NONE of the GW:EN staffs use those attributes, they ALL drop only for the primaries and all have one use: selling them...

So the only option for me are the Destroyer or Tormented staffs (I don't count other crafters', I prefer more high-end stuff). So why not make those cool new staffs drop for all possible attributes, not just the near-useless ones?
Yawgmoth is offline   Reply With Quote
Old Oct 12, 2007, 03:28 AM // 03:28   #33
Wilds Pathfinder
 
CHunterX's Avatar
 
Join Date: Sep 2005
Location: Washington
Profession: W/E
Default

Still waiting for something like this:

Battle Staff
Energy +10
Chaos damage: 11-22 (req. 9 Strength)
Dark damage: 11-22 (req. 9 Critical Strikes)
Earth damage: 11-22 (req. 9 Expertise)
Fire damage: 11-22 (req. 9 Leadership)
Holy damage: 11-22 (req. 9 Mysticism)
CHunterX is offline   Reply With Quote
Old Oct 12, 2007, 05:10 AM // 05:10   #34
Desert Nomad
 
N E D M's Avatar
 
Join Date: Sep 2006
Location: Officer's Club
Guild: Gameamp Guides [AMP]
Default

as a caster you should generally have at least 9 in your primary most of the time...
anyhow i hate the 1 skin for all casters that started in factions, takes the fun out of getting an end game item.

edit: also bows all req marksmanship because well it is a bow attribute, a diff req (expertise for example) would be like a req 9 swordsmanship hammer
N E D M is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
PC on Kerrsh's Staff Arcane_Penguin Price Check 2 Oct 01, 2007 12:49 PM // 12:49
WTS Kerrsh's Staff (multiprofession staff) and Droknar's Axe Million Blades Sell 0 Sep 05, 2007 01:24 PM // 13:24
bokken Questions & Answers 10 Aug 20, 2007 12:49 PM // 12:49
Competative Mission Ladder- A step in the right direction Tozen The Riverside Inn 0 Feb 13, 2007 07:12 PM // 19:12
Chop it Off The Riverside Inn 116 Feb 08, 2007 04:39 PM // 16:39


All times are GMT. The time now is 11:39 PM // 23:39.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("